sticker: affect value

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.62
, prize
Weight: 0.57
, label
Weight: 0.56
, page
Weight: 0.54
, thing
Weight: 0.54
Siblings leaflet
Weight: 0.50
, decal
Weight: 0.34
, postage stamp
Weight: 0.34
, logo
Weight: 0.34
, line item
Weight: 0.34

Related properties

Property Similarity
affect value 1.00
affect value of guns 0.85
affect price 0.84
be beneficial in business 0.77
affect price of skin 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.65
¬ Salient(sticker, affect value)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.86
Remarkable(sticker, affect value)
Evidence: 0.11
¬ Remarkable(sticker, affect value of guns)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.65
Salient(sticker, affect value)
Evidence: 0.10
¬ Salient(sticker, affect value of guns)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.09
¬ Plausible(sticker, affect value of guns)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Remarkable(sticker, affect value)
Evidence: 0.78
¬ Remarkable(sticker, affect price)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.86
Remarkable(sticker, affect value)
Evidence: 0.21
¬ Remarkable(sticker, affect price of skin)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.65
Salient(sticker, affect value)
Evidence: 0.19
¬ Salient(sticker, affect price of skin)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.30
Typical(sticker, affect value)
Evidence: 0.21
¬ Typical(sticker, affect price)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.86
Remarkable(sticker, affect value)
Evidence: 0.56
¬ Remarkable(sticker, be beneficial in business)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.65
Salient(sticker, affect value)
Evidence: 0.43
¬ Salient(sticker, affect price)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.19
¬ Plausible(sticker, affect price of skin)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.33
¬ Plausible(sticker, affect price)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.30
Typical(sticker, affect value)
Evidence: 0.31
¬ Typical(sticker, affect value of guns)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.65
Salient(sticker, affect value)
Evidence: 0.63
¬ Salient(sticker, be beneficial in business)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.30
Typical(sticker, affect value)
Evidence: 0.38
¬ Typical(sticker, affect price of skin)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.58
¬ Plausible(sticker, be beneficial in business)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.30
Typical(sticker, affect value)
Evidence: 0.63
¬ Typical(sticker, be beneficial in business)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Salient(sticker, affect value)
Evidence: 0.30
¬ Typical(sticker, affect value)
Evidence: 0.86
¬ Remarkable(sticker, affect value)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Plausible(sticker, affect value)
Evidence: 0.30
¬ Typical(sticker, affect value)