strength: be big factor in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents characteristic
Weight: 0.67
, element
Weight: 0.65
, attribute
Weight: 0.64
, virtue
Weight: 0.63
, ability
Weight: 0.61
Siblings toughness
Weight: 0.36
, courage
Weight: 0.34
, confidence
Weight: 0.34
, hardness
Weight: 0.34

Related properties

Property Similarity
be big factor in game 1.00
be big factor in game of football 0.95
be good thing have 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.43
Plausible(strength, be big factor in game)
Evidence: 0.29
¬ Salient(strength, be big factor in game)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.43
Plausible(strength, be big factor in game)
Evidence: 0.10
¬ Plausible(strength, be big factor in game of football)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.19
Remarkable(strength, be big factor in game)
Evidence: 0.07
¬ Remarkable(strength, be big factor in game of football)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.29
Salient(strength, be big factor in game)
Evidence: 0.10
¬ Salient(strength, be big factor in game of football)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.70
Typical(strength, be big factor in game)
Evidence: 0.39
¬ Typical(strength, be big factor in game of football)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.70
Typical(strength, be big factor in game)
Evidence: 0.73
¬ Typical(strength, be good thing have)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.43
Plausible(strength, be big factor in game)
Evidence: 0.70
¬ Plausible(strength, be good thing have)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.19
Remarkable(strength, be big factor in game)
Evidence: 0.69
¬ Remarkable(strength, be good thing have)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.29
Salient(strength, be big factor in game)
Evidence: 0.81
¬ Salient(strength, be good thing have)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.29
Salient(strength, be big factor in game)
Evidence: 0.70
¬ Typical(strength, be big factor in game)
Evidence: 0.19
¬ Remarkable(strength, be big factor in game)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.43
Plausible(strength, be big factor in game)
Evidence: 0.70
¬ Typical(strength, be big factor in game)