success: be used to feel

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents achievement
Weight: 0.68
, publication
Weight: 0.58
, promise
Weight: 0.58
, failure
Weight: 0.57
Siblings good luck
Weight: 0.66
, performance
Weight: 0.64
, experiment
Weight: 0.56
, inventor
Weight: 0.55
, overall
Weight: 0.52

Related properties

Property Similarity
be used to feel 1.00
be used to feel good about yourself 0.86
think of idea 0.77
be at do what you be good at 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(success, be used to feel)
Evidence: 0.74
¬ Remarkable(inventor, think of idea)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.30
Plausible(success, be used to feel)
Evidence: 0.74
Remarkable(inventor, think of idea)
Evidence: 0.68
¬ Plausible(inventor, think of idea)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.30
Plausible(success, be used to feel)
Evidence: 0.17
¬ Salient(success, be used to feel)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.09
Remarkable(success, be used to feel)
Evidence: 0.12
¬ Remarkable(success, be used to feel good about yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.17
Salient(success, be used to feel)
Evidence: 0.18
¬ Salient(success, be used to feel good about yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.30
Plausible(success, be used to feel)
Evidence: 0.30
¬ Plausible(success, be used to feel good about yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.58
Typical(success, be used to feel)
Evidence: 0.53
¬ Typical(success, be used to feel good about yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.17
Salient(success, be used to feel)
Evidence: 0.17
¬ Salient(success, be at do what you be good at)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.09
Remarkable(success, be used to feel)
Evidence: 0.19
¬ Remarkable(success, be at do what you be good at)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.30
Plausible(success, be used to feel)
Evidence: 0.27
¬ Plausible(success, be at do what you be good at)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.58
Typical(success, be used to feel)
Evidence: 0.52
¬ Typical(success, be at do what you be good at)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Salient(success, be used to feel)
Evidence: 0.58
¬ Typical(success, be used to feel)
Evidence: 0.09
¬ Remarkable(success, be used to feel)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.30
Plausible(success, be used to feel)
Evidence: 0.58
¬ Typical(success, be used to feel)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(success, be used to feel)
Evidence: 0.13
¬ Typical(inventor, think of idea)