surprise someone: be used to amuse yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to amuse yourself 1.00
causes them to be startle 0.76
be used to make them frighten 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(surprise someone, be used to amuse yourself)
Evidence: 0.73
¬ Salient(surprise someone, be used to amuse yourself)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Plausible(surprise someone, be used to amuse yourself)
Evidence: 0.97
¬ Plausible(surprise someone, causes them to be startle)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Plausible(surprise someone, be used to amuse yourself)
Evidence: 0.98
¬ Plausible(surprise someone, be used to make them frighten)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.28
Typical(surprise someone, be used to amuse yourself)
Evidence: 0.10
¬ Typical(surprise someone, be used to make them frighten)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.28
Typical(surprise someone, be used to amuse yourself)
Evidence: 0.13
¬ Typical(surprise someone, causes them to be startle)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
Salient(surprise someone, be used to amuse yourself)
Evidence: 0.66
¬ Salient(surprise someone, be used to make them frighten)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Salient(surprise someone, be used to amuse yourself)
Evidence: 0.86
¬ Salient(surprise someone, causes them to be startle)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.23
Remarkable(surprise someone, be used to amuse yourself)
Evidence: 0.55
¬ Remarkable(surprise someone, causes them to be startle)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.23
Remarkable(surprise someone, be used to amuse yourself)
Evidence: 0.76
¬ Remarkable(surprise someone, be used to make them frighten)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.73
Salient(surprise someone, be used to amuse yourself)
Evidence: 0.28
¬ Typical(surprise someone, be used to amuse yourself)
Evidence: 0.23
¬ Remarkable(surprise someone, be used to amuse yourself)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.94
Plausible(surprise someone, be used to amuse yourself)
Evidence: 0.28
¬ Typical(surprise someone, be used to amuse yourself)