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surprise someone
:
be used to amuse yourself
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to amuse yourself
1.00
causes them to be startle
0.76
be used to make them frighten
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.94
Plausible(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.73
¬ Salient(
surprise someone
,
be used to amuse yourself
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.76
Evidence:
0.94
Plausible(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.97
¬ Plausible(
surprise someone
,
causes them to be startle
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.76
Evidence:
0.94
Plausible(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.98
¬ Plausible(
surprise someone
,
be used to make them frighten
)
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.76
Evidence:
0.28
Typical(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.10
¬ Typical(
surprise someone
,
be used to make them frighten
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.28
Typical(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.13
¬ Typical(
surprise someone
,
causes them to be startle
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.73
Salient(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.66
¬ Salient(
surprise someone
,
be used to make them frighten
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.76
Evidence:
0.73
Salient(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.86
¬ Salient(
surprise someone
,
causes them to be startle
)
0.37
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.76
Evidence:
0.23
Remarkable(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.55
¬ Remarkable(
surprise someone
,
causes them to be startle
)
0.26
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.76
Evidence:
0.23
Remarkable(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.76
¬ Remarkable(
surprise someone
,
be used to make them frighten
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.73
Salient(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.28
¬ Typical(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.23
¬ Remarkable(
surprise someone
,
be used to amuse yourself
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.94
Plausible(
surprise someone
,
be used to amuse yourself
)
⋁
Evidence:
0.28
¬ Typical(
surprise someone
,
be used to amuse yourself
)