survival: be mode pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.62
, trait
Weight: 0.61
, goal
Weight: 0.59
, thing
Weight: 0.57
, situation
Weight: 0.57
Siblings human life
Weight: 0.32
, loyalty
Weight: 0.31
, immune response
Weight: 0.31
, condition
Weight: 0.31
, living thing
Weight: 0.31

Related properties

Property Similarity
be mode pvp 1.00
be mode 0.92
be better than bm in pvp 0.81
be better than bm in pvp for hunter 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.33
Plausible(survival, be mode pvp)
Evidence: 0.30
¬ Salient(survival, be mode pvp)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.41
Typical(survival, be mode pvp)
Evidence: 0.09
¬ Typical(survival, be mode)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.33
Plausible(survival, be mode pvp)
Evidence: 0.12
¬ Plausible(survival, be mode)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.30
Salient(survival, be mode pvp)
Evidence: 0.23
¬ Salient(survival, be mode)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.37
Remarkable(survival, be mode pvp)
Evidence: 0.24
¬ Remarkable(survival, be better than bm in pvp)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.37
Remarkable(survival, be mode pvp)
Evidence: 0.24
¬ Remarkable(survival, be better than bm in pvp for hunter)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.30
Salient(survival, be mode pvp)
Evidence: 0.29
¬ Salient(survival, be better than bm in pvp)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.92
Evidence: 0.37
Remarkable(survival, be mode pvp)
Evidence: 0.53
¬ Remarkable(survival, be mode)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.30
Salient(survival, be mode pvp)
Evidence: 0.34
¬ Salient(survival, be better than bm in pvp for hunter)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.33
Plausible(survival, be mode pvp)
Evidence: 0.40
¬ Plausible(survival, be better than bm in pvp)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.33
Plausible(survival, be mode pvp)
Evidence: 0.49
¬ Plausible(survival, be better than bm in pvp for hunter)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.41
Typical(survival, be mode pvp)
Evidence: 0.62
¬ Typical(survival, be better than bm in pvp)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.41
Typical(survival, be mode pvp)
Evidence: 0.71
¬ Typical(survival, be better than bm in pvp for hunter)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(survival, be mode pvp)
Evidence: 0.41
¬ Typical(survival, be mode pvp)
Evidence: 0.37
¬ Remarkable(survival, be mode pvp)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.33
Plausible(survival, be mode pvp)
Evidence: 0.41
¬ Typical(survival, be mode pvp)