survivor: be allowed to dc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.60
, thing
Weight: 0.59
, family member
Weight: 0.59
, reality
Weight: 0.58
Siblings jin
Weight: 0.38
, dead person
Weight: 0.35
, tris
Weight: 0.34
, victim
Weight: 0.34
, one person
Weight: 0.34

Related properties

Property Similarity
be allowed to dc 1.00
keep dc ing game 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.42
Plausible(survivor, be allowed to dc)
Evidence: 0.62
¬ Salient(survivor, be allowed to dc)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.87
Remarkable(survivor, be allowed to dc)
Evidence: 0.72
¬ Remarkable(survivor, keep dc ing game)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.62
Salient(survivor, be allowed to dc)
Evidence: 0.39
¬ Salient(survivor, keep dc ing game)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.26
Typical(survivor, be allowed to dc)
Evidence: 0.25
¬ Typical(survivor, keep dc ing game)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.42
Plausible(survivor, be allowed to dc)
Evidence: 0.33
¬ Plausible(survivor, keep dc ing game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.62
Salient(survivor, be allowed to dc)
Evidence: 0.26
¬ Typical(survivor, be allowed to dc)
Evidence: 0.87
¬ Remarkable(survivor, be allowed to dc)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.42
Plausible(survivor, be allowed to dc)
Evidence: 0.26
¬ Typical(survivor, be allowed to dc)