swim: requires get into some water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
requires get into some water 1.00
requires get into water 0.97
requires get in water 0.93
causes water to get into eye 0.89
requires be in water 0.89
requires jump into water 0.88
causes water to get into ear 0.86
be used to move through water 0.86
causes water to get into nose 0.86
causes move through water 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.22
Similarity weight: 0.97
Evidence: 0.97
¬ Remarkable(swim, requires get into some water)
Evidence: 0.81
¬ Remarkable(scuba dive, requires get into water)
0.03
Rule weight: 0.13
Evidence weight: 0.23
Similarity weight: 0.88
Evidence: 0.97
¬ Remarkable(swim, requires get into some water)
Evidence: 0.80
¬ Remarkable(scuba dive, requires jump into water)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.81
Remarkable(scuba dive, requires get into water)
Evidence: 0.68
¬ Plausible(scuba dive, requires get into water)
0.53
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.80
Remarkable(scuba dive, requires jump into water)
Evidence: 0.56
¬ Plausible(scuba dive, requires jump into water)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.95
¬ Salient(swim, requires get into some water)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.98
¬ Plausible(swim, requires get in water)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.02
Typical(swim, requires get into some water)
Evidence: 0.02
¬ Typical(swim, requires get in water)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Remarkable(swim, requires get into some water)
Evidence: 0.97
¬ Remarkable(swim, requires get in water)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(swim, requires get into some water)
Evidence: 0.95
¬ Salient(swim, requires get in water)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.96
¬ Plausible(swim, requires be in water)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.02
Typical(swim, requires get into some water)
Evidence: 0.03
¬ Typical(swim, requires be in water)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(swim, requires get into some water)
Evidence: 0.94
¬ Remarkable(swim, requires be in water)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.90
¬ Plausible(swim, causes water to get into ear)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Salient(swim, requires get into some water)
Evidence: 0.95
¬ Salient(swim, requires be in water)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.93
¬ Plausible(swim, causes move through water)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Remarkable(swim, requires get into some water)
Evidence: 0.92
¬ Remarkable(swim, causes water to get into ear)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Remarkable(swim, requires get into some water)
Evidence: 0.94
¬ Remarkable(swim, causes move through water)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.02
Typical(swim, requires get into some water)
Evidence: 0.04
¬ Typical(swim, causes move through water)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Salient(swim, requires get into some water)
Evidence: 0.91
¬ Salient(swim, causes water to get into ear)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.02
Typical(swim, requires get into some water)
Evidence: 0.05
¬ Typical(swim, causes water to get into ear)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Salient(swim, requires get into some water)
Evidence: 0.94
¬ Salient(swim, causes move through water)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(swim, requires get into some water)
Evidence: 0.02
¬ Typical(swim, requires get into some water)
Evidence: 0.97
¬ Remarkable(swim, requires get into some water)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(swim, requires get into some water)
Evidence: 0.02
¬ Typical(swim, requires get into some water)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.97
¬ Remarkable(swim, requires get into some water)
Evidence: 0.13
¬ Typical(scuba dive, requires get into water)
0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.97
¬ Remarkable(swim, requires get into some water)
Evidence: 0.18
¬ Typical(scuba dive, requires jump into water)