swimming: be played over lifespan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents water sport
Weight: 0.69
, exercise
Weight: 0.62
, athletics
Weight: 0.61
, thing
Weight: 0.60
, sport
Weight: 0.60
Siblings swimming pool
Weight: 0.38
, rowing
Weight: 0.37
, scuba diving
Weight: 0.37

Related properties

Property Similarity
be played over lifespan 1.00
be played 0.76
be played at games 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(swimming, be played over lifespan)
Evidence: 0.34
¬ Remarkable(rowing, be played)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.91
Plausible(swimming, be played over lifespan)
Evidence: 0.34
Remarkable(rowing, be played)
Evidence: 0.50
¬ Plausible(rowing, be played)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.91
Plausible(swimming, be played over lifespan)
Evidence: 0.39
¬ Salient(swimming, be played over lifespan)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.91
Plausible(swimming, be played over lifespan)
Evidence: 0.28
¬ Plausible(swimming, be played)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.91
Plausible(swimming, be played over lifespan)
Evidence: 0.85
¬ Plausible(swimming, be played at games)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.39
Salient(swimming, be played over lifespan)
Evidence: 0.22
¬ Salient(swimming, be played)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.73
Typical(swimming, be played over lifespan)
Evidence: 0.51
¬ Typical(swimming, be played)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.23
Remarkable(swimming, be played over lifespan)
Evidence: 0.21
¬ Remarkable(swimming, be played)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.73
Typical(swimming, be played over lifespan)
Evidence: 0.94
¬ Typical(swimming, be played at games)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.23
Remarkable(swimming, be played over lifespan)
Evidence: 0.43
¬ Remarkable(swimming, be played at games)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.39
Salient(swimming, be played over lifespan)
Evidence: 0.84
¬ Salient(swimming, be played at games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.39
Salient(swimming, be played over lifespan)
Evidence: 0.73
¬ Typical(swimming, be played over lifespan)
Evidence: 0.23
¬ Remarkable(swimming, be played over lifespan)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(swimming, be played over lifespan)
Evidence: 0.73
¬ Typical(swimming, be played over lifespan)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(swimming, be played over lifespan)
Evidence: 0.64
¬ Typical(rowing, be played)