tackle: get paid

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.52
, item
Weight: 0.52
, need
Weight: 0.51
, position
Weight: 0.47
Siblings sack
Weight: 0.60
, action figure
Weight: 0.31
, curb
Weight: 0.31
, cornerback
Weight: 0.31
, linebacker
Weight: 0.30

Related properties

Property Similarity
get paid 1.00
get left paid 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(tackle, get paid)
Evidence: 0.93
¬ Salient(tackle, get paid)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.93
Salient(tackle, get paid)
Evidence: 0.18
¬ Salient(tackle, get left paid)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.86
Plausible(tackle, get paid)
Evidence: 0.21
¬ Plausible(tackle, get left paid)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.89
Typical(tackle, get paid)
Evidence: 0.47
¬ Typical(tackle, get left paid)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.65
Remarkable(tackle, get paid)
Evidence: 0.16
¬ Remarkable(tackle, get left paid)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Salient(tackle, get paid)
Evidence: 0.89
¬ Typical(tackle, get paid)
Evidence: 0.65
¬ Remarkable(tackle, get paid)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(tackle, get paid)
Evidence: 0.89
¬ Typical(tackle, get paid)