tactics: be important in invasion games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents topic
Weight: 0.50
, game
Weight: 0.45
Siblings guerrilla warfare
Weight: 0.30
, chess game
Weight: 0.30
, rhetoric
Weight: 0.29
, trick
Weight: 0.29
, campaign
Weight: 0.29

Related properties

Property Similarity
be important in invasion games 1.00
be important in war 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(tactics, be important in invasion games)
Evidence: 0.91
¬ Salient(tactics, be important in invasion games)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Salient(tactics, be important in invasion games)
Evidence: 0.87
¬ Salient(tactics, be important in war)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.87
Typical(tactics, be important in invasion games)
Evidence: 0.78
¬ Typical(tactics, be important in war)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.84
Plausible(tactics, be important in invasion games)
Evidence: 0.77
¬ Plausible(tactics, be important in war)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.64
Remarkable(tactics, be important in invasion games)
Evidence: 0.71
¬ Remarkable(tactics, be important in war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Salient(tactics, be important in invasion games)
Evidence: 0.87
¬ Typical(tactics, be important in invasion games)
Evidence: 0.64
¬ Remarkable(tactics, be important in invasion games)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(tactics, be important in invasion games)
Evidence: 0.87
¬ Typical(tactics, be important in invasion games)