tactics: stop working

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents topic
Weight: 0.50
, game
Weight: 0.45
Siblings guerrilla warfare
Weight: 0.30
, chess game
Weight: 0.30
, rhetoric
Weight: 0.29
, trick
Weight: 0.29
, campaign
Weight: 0.29

Related properties

Property Similarity
stop working 1.00
work 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.31
Plausible(game, work)
Evidence: 0.18
¬ Typical(tactics, stop working)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.02
Plausible(tactics, stop working)
Evidence: 0.31
¬ Plausible(game, work)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(tactics, stop working)
Evidence: 0.52
¬ Remarkable(game, work)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(tactics, stop working)
Evidence: 0.77
¬ Remarkable(campaign, work)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.31
Plausible(game, work)
Evidence: 0.03
Remarkable(tactics, stop working)
Evidence: 0.02
¬ Plausible(tactics, stop working)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.02
Plausible(tactics, stop working)
Evidence: 0.77
Remarkable(campaign, work)
Evidence: 0.38
¬ Plausible(campaign, work)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(tactics, stop working)
Evidence: 0.02
¬ Salient(tactics, stop working)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.18
Typical(tactics, stop working)
Evidence: 0.09
¬ Typical(tactics, work)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.02
Plausible(tactics, stop working)
Evidence: 0.23
¬ Plausible(tactics, work)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.02
Salient(tactics, stop working)
Evidence: 0.41
¬ Salient(tactics, work)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.80
Evidence: 0.03
Remarkable(tactics, stop working)
Evidence: 0.86
¬ Remarkable(tactics, work)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(tactics, stop working)
Evidence: 0.18
¬ Typical(tactics, stop working)
Evidence: 0.03
¬ Remarkable(tactics, stop working)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.02
Plausible(tactics, stop working)
Evidence: 0.18
¬ Typical(tactics, stop working)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(tactics, stop working)
Evidence: 0.41
¬ Typical(game, work)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(tactics, stop working)
Evidence: 0.31
¬ Typical(campaign, work)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.18
Typical(tactics, stop working)
Evidence: 0.41
¬ Typical(game, work)