talk: be defined as best way for person to communicate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents talk show
Weight: 0.72
, show
Weight: 0.63
, tv show
Weight: 0.63
, thing
Weight: 0.62
Siblings think
Weight: 0.35
, remember
Weight: 0.34
, chat
Weight: 0.34
, game show
Weight: 0.33
, what
Weight: 0.33

Related properties

Property Similarity
be defined as best way for person to communicate 1.00
be used to communicate with another individual 0.88
be used to communicate with stanger 0.86
be used to communicate with your friend 0.86
be motivated by communicate with others 0.86
causes best way 0.85
be motivated by you need to communicate idea 0.85
be motivated by communicate your idea 0.85
causes communicate with others 0.85
be motivated by communicate 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(talk, be defined as best way for person to communicate)
Evidence: 0.39
¬ Remarkable(think, causes best way)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.79
Plausible(talk, be defined as best way for person to communicate)
Evidence: 0.39
Remarkable(think, causes best way)
Evidence: 0.24
¬ Plausible(think, causes best way)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.79
Plausible(talk, be defined as best way for person to communicate)
Evidence: 0.87
¬ Salient(talk, be defined as best way for person to communicate)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.08
Typical(talk, be defined as best way for person to communicate)
Evidence: 0.05
¬ Typical(talk, be used to communicate with another individual)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.08
Typical(talk, be defined as best way for person to communicate)
Evidence: 0.03
¬ Typical(talk, be motivated by you need to communicate idea)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Remarkable(talk, be defined as best way for person to communicate)
Evidence: 0.92
¬ Remarkable(talk, be used to communicate with another individual)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Remarkable(talk, be defined as best way for person to communicate)
Evidence: 0.88
¬ Remarkable(talk, be used to communicate with stanger)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.08
Typical(talk, be defined as best way for person to communicate)
Evidence: 0.06
¬ Typical(talk, be motivated by communicate with others)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(talk, be defined as best way for person to communicate)
Evidence: 0.08
¬ Typical(talk, be defined as best way for person to communicate)
Evidence: 0.94
¬ Remarkable(talk, be defined as best way for person to communicate)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(talk, be defined as best way for person to communicate)
Evidence: 0.08
¬ Typical(talk, be defined as best way for person to communicate)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(talk, be defined as best way for person to communicate)
Evidence: 0.58
¬ Typical(think, causes best way)