tell story: be motivated by amuse someone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by amuse someone 1.00
be motivated by you wish to amuse child 0.92
be used to entertain someone 0.85
be motivated by you like to entertain person 0.85
be motivated by you entertain others 0.85
be motivated by entertain your friend 0.84
be motivated by entertain others 0.83
be motivated by want to impress someone 0.81
be motivated by entertain child 0.81
be motivated by you want to impress someone 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.77
¬ Salient(tell story, be motivated by amuse someone)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.97
¬ Plausible(tell story, be motivated by you wish to amuse child)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.12
Typical(tell story, be motivated by amuse someone)
Evidence: 0.07
¬ Typical(tell story, be motivated by you wish to amuse child)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.89
Remarkable(tell story, be motivated by amuse someone)
Evidence: 0.94
¬ Remarkable(tell story, be motivated by you wish to amuse child)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.98
¬ Plausible(tell story, be motivated by you entertain others)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.12
Typical(tell story, be motivated by amuse someone)
Evidence: 0.06
¬ Typical(tell story, be motivated by you entertain others)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.93
¬ Plausible(tell story, be motivated by entertain your friend)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.94
¬ Plausible(tell story, be motivated by entertain child)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.98
¬ Plausible(tell story, be motivated by you want to impress someone)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.12
Typical(tell story, be motivated by amuse someone)
Evidence: 0.05
¬ Typical(tell story, be motivated by you want to impress someone)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.74
¬ Salient(tell story, be motivated by you wish to amuse child)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.89
Remarkable(tell story, be motivated by amuse someone)
Evidence: 0.94
¬ Remarkable(tell story, be motivated by you entertain others)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Remarkable(tell story, be motivated by amuse someone)
Evidence: 0.92
¬ Remarkable(tell story, be motivated by entertain your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.12
Typical(tell story, be motivated by amuse someone)
Evidence: 0.15
¬ Typical(tell story, be motivated by entertain your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(tell story, be motivated by amuse someone)
Evidence: 0.93
¬ Remarkable(tell story, be motivated by entertain child)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.12
Typical(tell story, be motivated by amuse someone)
Evidence: 0.12
¬ Typical(tell story, be motivated by entertain child)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(tell story, be motivated by amuse someone)
Evidence: 0.95
¬ Remarkable(tell story, be motivated by you want to impress someone)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.68
¬ Salient(tell story, be motivated by entertain your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.81
¬ Salient(tell story, be motivated by you entertain others)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.69
¬ Salient(tell story, be motivated by entertain child)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.80
¬ Salient(tell story, be motivated by you want to impress someone)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(tell story, be motivated by amuse someone)
Evidence: 0.12
¬ Typical(tell story, be motivated by amuse someone)
Evidence: 0.89
¬ Remarkable(tell story, be motivated by amuse someone)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(tell story, be motivated by amuse someone)
Evidence: 0.12
¬ Typical(tell story, be motivated by amuse someone)