they: be called barbarians

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be called barbarians 1.00
kill bastards in game of thrones 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Plausible(they, be called barbarians)
Evidence: 0.51
¬ Salient(they, be called barbarians)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(they, be called barbarians)
Evidence: 1.00
¬ Plausible(they, kill bastards in game of thrones)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Typical(they, be called barbarians)
Evidence: 1.00
¬ Typical(they, kill bastards in game of thrones)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.33
Remarkable(they, be called barbarians)
Evidence: 0.62
¬ Remarkable(they, kill bastards in game of thrones)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.51
Salient(they, be called barbarians)
Evidence: 1.00
¬ Salient(they, kill bastards in game of thrones)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.51
Salient(they, be called barbarians)
Evidence: 0.94
¬ Typical(they, be called barbarians)
Evidence: 0.33
¬ Remarkable(they, be called barbarians)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(they, be called barbarians)
Evidence: 0.94
¬ Typical(they, be called barbarians)