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they
:
be called barbarians
from
Quasimodo
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be called barbarians
1.00
kill bastards in game of thrones
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.97
Plausible(
they
,
be called barbarians
)
⋁
Evidence:
0.51
¬ Salient(
they
,
be called barbarians
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.77
Evidence:
0.97
Plausible(
they
,
be called barbarians
)
⋁
Evidence:
1.00
¬ Plausible(
they
,
kill bastards in game of thrones
)
0.62
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.77
Evidence:
0.94
Typical(
they
,
be called barbarians
)
⋁
Evidence:
1.00
¬ Typical(
they
,
kill bastards in game of thrones
)
0.38
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.77
Evidence:
0.33
Remarkable(
they
,
be called barbarians
)
⋁
Evidence:
0.62
¬ Remarkable(
they
,
kill bastards in game of thrones
)
0.34
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.77
Evidence:
0.51
Salient(
they
,
be called barbarians
)
⋁
Evidence:
1.00
¬ Salient(
they
,
kill bastards in game of thrones
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.51
Salient(
they
,
be called barbarians
)
⋁
Evidence:
0.94
¬ Typical(
they
,
be called barbarians
)
⋁
Evidence:
0.33
¬ Remarkable(
they
,
be called barbarians
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.97
Plausible(
they
,
be called barbarians
)
⋁
Evidence:
0.94
¬ Typical(
they
,
be called barbarians
)