:
from
Related concepts
Related properties
Priors about this statement
Cues
|
Evidence
|
Clauses
Salient implies Plausible
0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.13
Plausible(thief, be on ps4)
⋁
Evidence: 0.15
¬ Salient(thief, be on ps4)
Similarity expansion
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.36
Typical(thief, be on ps4)
⋁
Evidence: 0.42
¬ Typical(thief, be pve)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.17
Remarkable(thief, be on ps4)
⋁
Evidence: 0.37
¬ Remarkable(thief, be in ds3)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.13
Plausible(thief, be on ps4)
⋁
Evidence: 0.43
¬ Plausible(thief, be pve)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.15
Salient(thief, be on ps4)
⋁
Evidence: 0.49
¬ Salient(thief, be pve)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.13
Plausible(thief, be on ps4)
⋁
Evidence: 0.61
¬ Plausible(thief, be in ds3)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.17
Remarkable(thief, be on ps4)
⋁
Evidence: 0.65
¬ Remarkable(thief, be pve)
Typical and Remarkable implies Salient
Typical implies Plausible
0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.13
Plausible(thief, be on ps4)
⋁
Evidence: 0.36
¬ Typical(thief, be on ps4)