thief: fare in end game pve

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.67
, thing
Weight: 0.61
, person
Weight: 0.57
, man
Weight: 0.57
Siblings burglar
Weight: 0.56
, rapist
Weight: 0.56

Related properties

Property Similarity
fare in end game pve 1.00
fare in pvp 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.16
Plausible(thief, fare in end game pve)
Evidence: 0.16
¬ Salient(thief, fare in end game pve)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.40
Typical(thief, fare in end game pve)
Evidence: 0.37
¬ Typical(thief, fare in pvp)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.16
Salient(thief, fare in end game pve)
Evidence: 0.31
¬ Salient(thief, fare in pvp)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.16
Remarkable(thief, fare in end game pve)
Evidence: 0.35
¬ Remarkable(thief, fare in pvp)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.87
Evidence: 0.16
Plausible(thief, fare in end game pve)
Evidence: 0.74
¬ Plausible(thief, fare in pvp)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(thief, fare in end game pve)
Evidence: 0.40
¬ Typical(thief, fare in end game pve)
Evidence: 0.16
¬ Remarkable(thief, fare in end game pve)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.16
Plausible(thief, fare in end game pve)
Evidence: 0.40
¬ Typical(thief, fare in end game pve)