thief: has trait fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.67
, thing
Weight: 0.61
, person
Weight: 0.57
, man
Weight: 0.57
Siblings burglar
Weight: 0.56
, rapist
Weight: 0.56

Related properties

Property Similarity
has trait fun 1.00
sea of is fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.59
Plausible(thief, has trait fun)
Evidence: 0.77
¬ Salient(thief, has trait fun)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.77
Salient(thief, has trait fun)
Evidence: 0.35
¬ Salient(thief, sea of is fun)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.83
Remarkable(thief, has trait fun)
Evidence: 0.46
¬ Remarkable(thief, sea of is fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.59
Plausible(thief, has trait fun)
Evidence: 0.36
¬ Plausible(thief, sea of is fun)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.51
Typical(thief, has trait fun)
Evidence: 0.41
¬ Typical(thief, sea of is fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Salient(thief, has trait fun)
Evidence: 0.51
¬ Typical(thief, has trait fun)
Evidence: 0.83
¬ Remarkable(thief, has trait fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.59
Plausible(thief, has trait fun)
Evidence: 0.51
¬ Typical(thief, has trait fun)