thread: be about shooting locked

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.64
, item
Weight: 0.64
, raw material
Weight: 0.61
, issue
Weight: 0.59
Siblings conversation
Weight: 0.59
, bolt
Weight: 0.54
, warp
Weight: 0.46
, ultra
Weight: 0.44
, floss
Weight: 0.43

Related properties

Property Similarity
be about shooting locked 1.00
be about shooting 0.93
is locked 0.83
get locked 0.83
is are locked 0.81
being are locked 0.80
be allowed locked 0.80
is are locked recently 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(thread, be about shooting locked)
Evidence: 0.21
¬ Remarkable(conversation, get locked)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.21
Remarkable(conversation, get locked)
Evidence: 0.27
¬ Plausible(conversation, get locked)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.86
¬ Salient(thread, be about shooting locked)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.93
Typical(thread, be about shooting locked)
Evidence: 0.68
¬ Typical(thread, get locked)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.93
Typical(thread, be about shooting locked)
Evidence: 0.59
¬ Typical(thread, is are locked)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.93
Typical(thread, be about shooting locked)
Evidence: 0.56
¬ Typical(thread, being are locked)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.59
¬ Salient(thread, get locked)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.59
¬ Plausible(thread, get locked)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Typical(thread, be about shooting locked)
Evidence: 0.82
¬ Typical(thread, be allowed locked)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.55
¬ Plausible(thread, is are locked)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.59
¬ Salient(thread, is are locked)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.56
¬ Plausible(thread, being are locked)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.65
¬ Salient(thread, being are locked)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.76
¬ Plausible(thread, be allowed locked)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.80
¬ Salient(thread, be allowed locked)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.93
Typical(thread, be about shooting locked)
Evidence: 0.95
¬ Typical(thread, is are locked recently)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.91
¬ Plausible(thread, is are locked recently)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.96
¬ Salient(thread, is are locked recently)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.46
Remarkable(thread, be about shooting locked)
Evidence: 0.46
¬ Remarkable(thread, get locked)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.46
Remarkable(thread, be about shooting locked)
Evidence: 0.54
¬ Remarkable(thread, be allowed locked)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.46
Remarkable(thread, be about shooting locked)
Evidence: 0.56
¬ Remarkable(thread, is are locked)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.46
Remarkable(thread, be about shooting locked)
Evidence: 0.67
¬ Remarkable(thread, being are locked)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.46
Remarkable(thread, be about shooting locked)
Evidence: 0.63
¬ Remarkable(thread, is are locked recently)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Salient(thread, be about shooting locked)
Evidence: 0.93
¬ Typical(thread, be about shooting locked)
Evidence: 0.46
¬ Remarkable(thread, be about shooting locked)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(thread, be about shooting locked)
Evidence: 0.93
¬ Typical(thread, be about shooting locked)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(thread, be about shooting locked)
Evidence: 0.49
¬ Typical(conversation, get locked)