three: keep calling

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents number
Weight: 0.59
, game
Weight: 0.50
, thing
Weight: 0.47
, magic number
Weight: 0.43
, time
Weight: 0.42
Siblings five
Weight: 0.37
, nine
Weight: 0.36
, eight
Weight: 0.35
, eleven
Weight: 0.34
, four
Weight: 0.34

Related properties

Property Similarity
keep calling 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.14
Plausible(three, keep calling)
Evidence: 0.18
¬ Salient(three, keep calling)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(three, keep calling)
Evidence: 0.31
¬ Typical(three, keep calling)
Evidence: 0.23
¬ Remarkable(three, keep calling)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.14
Plausible(three, keep calling)
Evidence: 0.31
¬ Typical(three, keep calling)