ticket: be used to win carnival game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.64
, prize
Weight: 0.63
, package
Weight: 0.62
, merchandise
Weight: 0.59
Siblings movie ticket
Weight: 0.76
, return ticket
Weight: 0.75
, theater ticket
Weight: 0.74
, fan
Weight: 0.59
, delegate
Weight: 0.50

Related properties

Property Similarity
be used to win carnival game 1.00
be win 0.83
hope that team win 0.79
be at soccer game 0.79
make wave at ball game 0.78
be used to watch baseball game 0.77
be at hockey game 0.77
be win at random in draw 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(prize, be win)
Evidence: 0.78
¬ Typical(ticket, be used to win carnival game)
0.12
Rule weight: 0.66
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.03
Plausible(prize, be win at random in draw)
Evidence: 0.78
¬ Typical(ticket, be used to win carnival game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.03
¬ Plausible(prize, be win at random in draw)
0.01
Rule weight: 0.09
Evidence weight: 0.10
Similarity weight: 0.83
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.94
¬ Plausible(prize, be win)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.69
¬ Remarkable(prize, be win)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.67
¬ Remarkable(prize, be win at random in draw)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.58
¬ Remarkable(fan, make wave at ball game)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.62
¬ Remarkable(fan, be at hockey game)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.65
¬ Remarkable(fan, hope that team win)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.72
¬ Remarkable(fan, be at soccer game)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.94
Plausible(prize, be win)
Evidence: 0.61
Remarkable(ticket, be used to win carnival game)
Evidence: 0.04
¬ Plausible(ticket, be used to win carnival game)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.03
Plausible(prize, be win at random in draw)
Evidence: 0.61
Remarkable(ticket, be used to win carnival game)
Evidence: 0.04
¬ Plausible(ticket, be used to win carnival game)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.72
Remarkable(fan, be at soccer game)
Evidence: 0.05
¬ Plausible(fan, be at soccer game)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.65
Remarkable(fan, hope that team win)
Evidence: 0.06
¬ Plausible(fan, hope that team win)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.58
Remarkable(fan, make wave at ball game)
Evidence: 0.03
¬ Plausible(fan, make wave at ball game)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.62
Remarkable(fan, be at hockey game)
Evidence: 0.05
¬ Plausible(fan, be at hockey game)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.56
¬ Salient(ticket, be used to win carnival game)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.61
Remarkable(ticket, be used to win carnival game)
Evidence: 0.21
¬ Remarkable(ticket, be used to watch baseball game)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.56
Salient(ticket, be used to win carnival game)
Evidence: 0.20
¬ Salient(ticket, be used to watch baseball game)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.08
¬ Plausible(ticket, be at hockey game)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.10
¬ Plausible(ticket, be used to watch baseball game)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.61
Remarkable(ticket, be used to win carnival game)
Evidence: 0.24
¬ Remarkable(ticket, be at hockey game)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.56
Salient(ticket, be used to win carnival game)
Evidence: 0.24
¬ Salient(ticket, be at hockey game)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Typical(ticket, be used to win carnival game)
Evidence: 0.79
¬ Typical(ticket, be used to watch baseball game)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.78
Typical(ticket, be used to win carnival game)
Evidence: 0.80
¬ Typical(ticket, be at hockey game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.56
Salient(ticket, be used to win carnival game)
Evidence: 0.78
¬ Typical(ticket, be used to win carnival game)
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.04
Plausible(ticket, be used to win carnival game)
Evidence: 0.78
¬ Typical(ticket, be used to win carnival game)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.12
¬ Typical(prize, be win)
0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.76
¬ Typical(prize, be win at random in draw)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.70
¬ Typical(fan, hope that team win)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.70
¬ Typical(fan, be at soccer game)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.77
¬ Typical(fan, be at hockey game)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(ticket, be used to win carnival game)
Evidence: 0.84
¬ Typical(fan, make wave at ball game)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.78
Typical(ticket, be used to win carnival game)
Evidence: 0.12
¬ Typical(prize, be win)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Typical(ticket, be used to win carnival game)
Evidence: 0.76
¬ Typical(prize, be win at random in draw)