tickle: be motivated by it make person feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.31
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Weight: 0.30
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Weight: 0.30
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Weight: 0.30

Related properties

Property Similarity
be motivated by it make person feel good 1.00
be motivated by it make person laugh 0.90
be motivated by it make someone laugh 0.90
be motivated by make someone laugh 0.88
be motivated by make me laugh 0.87
be motivated by have some fun 0.86
be used to make someone angry at you 0.85
be motivated by someone else to laugh 0.85
be motivated by make laugh 0.85
requires do it 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.86
¬ Remarkable(fart, requires do it)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.87
¬ Remarkable(fart, be motivated by make someone laugh)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.87
Remarkable(fart, be motivated by make someone laugh)
Evidence: 0.28
¬ Plausible(fart, be motivated by make someone laugh)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.86
Remarkable(fart, requires do it)
Evidence: 0.65
¬ Plausible(fart, requires do it)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.93
¬ Salient(tickle, be motivated by it make person feel good)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.03
¬ Typical(tickle, be motivated by it make person laugh)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.02
¬ Typical(tickle, be motivated by it make someone laugh)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.02
¬ Typical(tickle, be motivated by make someone laugh)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by it make person laugh)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by it make someone laugh)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.02
¬ Typical(tickle, be motivated by make me laugh)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.93
¬ Salient(tickle, be motivated by it make person laugh)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.96
¬ Plausible(tickle, be motivated by it make person laugh)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.94
¬ Salient(tickle, be motivated by it make someone laugh)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by make someone laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.98
¬ Plausible(tickle, be motivated by it make someone laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by make me laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.02
¬ Typical(tickle, be motivated by make laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.03
¬ Typical(tickle, be motivated by someone else to laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.95
¬ Salient(tickle, be motivated by make someone laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.99
¬ Plausible(tickle, be motivated by make someone laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.94
¬ Remarkable(tickle, be motivated by have some fun)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.94
¬ Salient(tickle, be motivated by make me laugh)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.05
¬ Typical(tickle, be motivated by have some fun)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.98
¬ Plausible(tickle, be motivated by make me laugh)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.93
¬ Remarkable(tickle, be used to make someone angry at you)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.69
¬ Salient(tickle, be used to make someone angry at you)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.05
¬ Typical(tickle, be used to make someone angry at you)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by someone else to laugh)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.97
¬ Remarkable(tickle, be motivated by make laugh)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.92
¬ Salient(tickle, be motivated by have some fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.89
¬ Plausible(tickle, be motivated by have some fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.92
¬ Remarkable(tickle, requires do it)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.92
¬ Salient(tickle, be motivated by someone else to laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.92
¬ Plausible(tickle, be used to make someone angry at you)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.94
¬ Salient(tickle, be motivated by make laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.96
¬ Plausible(tickle, be motivated by someone else to laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.88
¬ Salient(tickle, requires do it)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.04
Typical(tickle, be motivated by it make person feel good)
Evidence: 0.06
¬ Typical(tickle, requires do it)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.98
¬ Plausible(tickle, be motivated by make laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.88
¬ Plausible(tickle, requires do it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(tickle, be motivated by it make person feel good)
Evidence: 0.04
¬ Typical(tickle, be motivated by it make person feel good)
Evidence: 0.95
¬ Remarkable(tickle, be motivated by it make person feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Plausible(tickle, be motivated by it make person feel good)
Evidence: 0.04
¬ Typical(tickle, be motivated by it make person feel good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.16
¬ Typical(fart, requires do it)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(tickle, be motivated by it make person feel good)
Evidence: 0.33
¬ Typical(fart, be motivated by make someone laugh)