tile: be used to play mah jongg

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents surface
Weight: 0.61
, item
Weight: 0.60
, texture
Weight: 0.60
, thing
Weight: 0.60
, feature
Weight: 0.58
Siblings asphalt
Weight: 0.34
, marble
Weight: 0.34
, kitchen utensil
Weight: 0.33
, carpet
Weight: 0.33
, concrete
Weight: 0.33

Related properties

Property Similarity
be used to play mah jongg 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.39
Plausible(tile, be used to play mah jongg)
Evidence: 0.01
¬ Salient(tile, be used to play mah jongg)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.01
Salient(tile, be used to play mah jongg)
Evidence: 0.98
¬ Typical(tile, be used to play mah jongg)
Evidence: 0.03
¬ Remarkable(tile, be used to play mah jongg)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.39
Plausible(tile, be used to play mah jongg)
Evidence: 0.98
¬ Typical(tile, be used to play mah jongg)