timer: be used in chess

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.61
, circuit
Weight: 0.61
, thing
Weight: 0.56
, event
Weight: 0.55
Siblings counter
Weight: 0.57
, circuit breaker
Weight: 0.33
, alarm clock
Weight: 0.33
, metronome
Weight: 0.33

Related properties

Property Similarity
be used in chess 1.00
be in chess 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Plausible(timer, be used in chess)
Evidence: 0.25
¬ Salient(timer, be used in chess)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.29
Remarkable(timer, be used in chess)
Evidence: 0.09
¬ Remarkable(timer, be in chess)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.25
Salient(timer, be used in chess)
Evidence: 0.10
¬ Salient(timer, be in chess)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.65
Plausible(timer, be used in chess)
Evidence: 0.42
¬ Plausible(timer, be in chess)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.31
Typical(timer, be used in chess)
Evidence: 0.25
¬ Typical(timer, be in chess)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.25
Salient(timer, be used in chess)
Evidence: 0.31
¬ Typical(timer, be used in chess)
Evidence: 0.29
¬ Remarkable(timer, be used in chess)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.65
Plausible(timer, be used in chess)
Evidence: 0.31
¬ Typical(timer, be used in chess)