timer: hate on players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.61
, circuit
Weight: 0.61
, thing
Weight: 0.56
, event
Weight: 0.55
Siblings counter
Weight: 0.57
, circuit breaker
Weight: 0.33
, alarm clock
Weight: 0.33
, metronome
Weight: 0.33

Related properties

Property Similarity
hate on players 1.00
hate on current players 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.28
Plausible(timer, hate on players)
Evidence: 0.21
¬ Salient(timer, hate on players)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.17
Remarkable(timer, hate on players)
Evidence: 0.23
¬ Remarkable(timer, hate on current players)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.21
Salient(timer, hate on players)
Evidence: 0.34
¬ Salient(timer, hate on current players)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.54
Typical(timer, hate on players)
Evidence: 0.72
¬ Typical(timer, hate on current players)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.95
Evidence: 0.28
Plausible(timer, hate on players)
Evidence: 0.49
¬ Plausible(timer, hate on current players)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(timer, hate on players)
Evidence: 0.54
¬ Typical(timer, hate on players)
Evidence: 0.17
¬ Remarkable(timer, hate on players)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.28
Plausible(timer, hate on players)
Evidence: 0.54
¬ Typical(timer, hate on players)