toy marble: be used to play marble

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play marble 1.00
be used to play game of marble 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.81
Plausible(toy marble, be used to play marble)
Evidence: 0.69
¬ Salient(toy marble, be used to play marble)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.81
Plausible(toy marble, be used to play marble)
Evidence: 0.75
¬ Plausible(toy marble, be used to play game of marble)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.69
Salient(toy marble, be used to play marble)
Evidence: 0.59
¬ Salient(toy marble, be used to play game of marble)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.33
Typical(toy marble, be used to play marble)
Evidence: 0.38
¬ Typical(toy marble, be used to play game of marble)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.56
Remarkable(toy marble, be used to play marble)
Evidence: 0.69
¬ Remarkable(toy marble, be used to play game of marble)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(toy marble, be used to play marble)
Evidence: 0.33
¬ Typical(toy marble, be used to play marble)
Evidence: 0.56
¬ Remarkable(toy marble, be used to play marble)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(toy marble, be used to play marble)
Evidence: 0.33
¬ Typical(toy marble, be used to play marble)