trait: be given away on ns weapons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents characteristic
Weight: 0.72
, thing
Weight: 0.66
, feature
Weight: 0.57
, element
Weight: 0.53
Siblings common sense
Weight: 0.71
, honesty
Weight: 0.71
, friendliness
Weight: 0.70
, kindness
Weight: 0.70
, empathy
Weight: 0.68

Related properties

Property Similarity
be given away on ns weapons 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Plausible(trait, be given away on ns weapons)
Evidence: 0.18
¬ Salient(trait, be given away on ns weapons)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.18
Salient(trait, be given away on ns weapons)
Evidence: 0.45
¬ Typical(trait, be given away on ns weapons)
Evidence: 0.13
¬ Remarkable(trait, be given away on ns weapons)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.62
Plausible(trait, be given away on ns weapons)
Evidence: 0.45
¬ Typical(trait, be given away on ns weapons)