trap: be broken in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents challenge
Weight: 0.58
, event
Weight: 0.55
, item
Weight: 0.53
, play
Weight: 0.53
Siblings snare
Weight: 0.63
, pit
Weight: 0.61
, noose
Weight: 0.53
, honeypot
Weight: 0.42

Related properties

Property Similarity
be broken in fortnite 1.00
is broken 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(trap, be broken in fortnite)
Evidence: 0.93
¬ Salient(trap, be broken in fortnite)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Typical(trap, be broken in fortnite)
Evidence: 0.89
¬ Typical(trap, is broken)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.93
Salient(trap, be broken in fortnite)
Evidence: 0.83
¬ Salient(trap, is broken)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.91
Plausible(trap, be broken in fortnite)
Evidence: 0.82
¬ Plausible(trap, is broken)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.47
Remarkable(trap, be broken in fortnite)
Evidence: 0.49
¬ Remarkable(trap, is broken)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.93
Salient(trap, be broken in fortnite)
Evidence: 0.97
¬ Typical(trap, be broken in fortnite)
Evidence: 0.47
¬ Remarkable(trap, be broken in fortnite)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(trap, be broken in fortnite)
Evidence: 0.97
¬ Typical(trap, be broken in fortnite)