trap: do 150 damage

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents challenge
Weight: 0.58
, event
Weight: 0.55
, item
Weight: 0.53
, play
Weight: 0.53
Siblings snare
Weight: 0.63
, pit
Weight: 0.61
, noose
Weight: 0.53
, honeypot
Weight: 0.42

Related properties

Property Similarity
do 150 damage 1.00
do 75 damage 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(trap, do 150 damage)
Evidence: 0.98
¬ Salient(trap, do 150 damage)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Typical(trap, do 150 damage)
Evidence: 0.99
¬ Typical(trap, do 75 damage)
0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Salient(trap, do 150 damage)
Evidence: 0.97
¬ Salient(trap, do 75 damage)
0.81
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(trap, do 150 damage)
Evidence: 0.94
¬ Plausible(trap, do 75 damage)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.52
Remarkable(trap, do 150 damage)
Evidence: 0.52
¬ Remarkable(trap, do 75 damage)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Salient(trap, do 150 damage)
Evidence: 0.99
¬ Typical(trap, do 150 damage)
Evidence: 0.52
¬ Remarkable(trap, do 150 damage)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(trap, do 150 damage)
Evidence: 0.99
¬ Typical(trap, do 150 damage)