trophy: be added to game 's trophy economy

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents award
Weight: 0.69
, object
Weight: 0.60
, thing
Weight: 0.59
, prize
Weight: 0.59
Siblings antler
Weight: 0.56
, tusk
Weight: 0.44
, medal
Weight: 0.36
, bronze
Weight: 0.34
, silverware
Weight: 0.34

Related properties

Property Similarity
be added to game 's trophy economy 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.81
Plausible(trophy, be added to game 's trophy economy)
Evidence: 0.82
¬ Salient(trophy, be added to game 's trophy economy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Salient(trophy, be added to game 's trophy economy)
Evidence: 0.89
¬ Typical(trophy, be added to game 's trophy economy)
Evidence: 0.46
¬ Remarkable(trophy, be added to game 's trophy economy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(trophy, be added to game 's trophy economy)
Evidence: 0.89
¬ Typical(trophy, be added to game 's trophy economy)