trophy: get into game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents award
Weight: 0.69
, object
Weight: 0.60
, thing
Weight: 0.59
, prize
Weight: 0.59
Siblings antler
Weight: 0.56
, tusk
Weight: 0.44
, medal
Weight: 0.36
, bronze
Weight: 0.34
, silverware
Weight: 0.34

Related properties

Property Similarity
get into game 1.00
work on game 0.88
help game 0.88
be initially added to game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.43
Plausible(trophy, get into game)
Evidence: 0.38
¬ Salient(trophy, get into game)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.38
Salient(trophy, get into game)
Evidence: 0.33
¬ Salient(trophy, work on game)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.43
Plausible(trophy, get into game)
Evidence: 0.37
¬ Plausible(trophy, work on game)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.39
Remarkable(trophy, get into game)
Evidence: 0.36
¬ Remarkable(trophy, work on game)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.55
Typical(trophy, get into game)
Evidence: 0.50
¬ Typical(trophy, work on game)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.39
Remarkable(trophy, get into game)
Evidence: 0.23
¬ Remarkable(trophy, be initially added to game)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.38
Salient(trophy, get into game)
Evidence: 0.29
¬ Salient(trophy, be initially added to game)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.55
Typical(trophy, get into game)
Evidence: 0.68
¬ Typical(trophy, help game)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.43
Plausible(trophy, get into game)
Evidence: 0.42
¬ Plausible(trophy, be initially added to game)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.39
Remarkable(trophy, get into game)
Evidence: 0.58
¬ Remarkable(trophy, help game)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.43
Plausible(trophy, get into game)
Evidence: 0.63
¬ Plausible(trophy, help game)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.55
Typical(trophy, get into game)
Evidence: 0.64
¬ Typical(trophy, be initially added to game)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.38
Salient(trophy, get into game)
Evidence: 0.69
¬ Salient(trophy, help game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(trophy, get into game)
Evidence: 0.55
¬ Typical(trophy, get into game)
Evidence: 0.39
¬ Remarkable(trophy, get into game)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.43
Plausible(trophy, get into game)
Evidence: 0.55
¬ Typical(trophy, get into game)