turn: be in multiplayer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents maneuver
Weight: 0.64
, part
Weight: 0.63
, direction
Weight: 0.62
, hit
Weight: 0.59
Siblings twist
Weight: 0.55
, turning
Weight: 0.35
, spin
Weight: 0.33
, step
Weight: 0.33
, roll
Weight: 0.32

Related properties

Property Similarity
be in multiplayer 1.00
be speed gameplay 0.88
be decided in pvp mode 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(turn, be in multiplayer)
Evidence: 0.44
¬ Remarkable(roll, be speed gameplay)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.66
Plausible(turn, be in multiplayer)
Evidence: 0.44
Remarkable(roll, be speed gameplay)
Evidence: 0.49
¬ Plausible(roll, be speed gameplay)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.66
Plausible(turn, be in multiplayer)
Evidence: 0.84
¬ Salient(turn, be in multiplayer)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.84
Salient(turn, be in multiplayer)
Evidence: 0.78
¬ Salient(turn, be decided in pvp mode)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.84
Remarkable(turn, be in multiplayer)
Evidence: 0.84
¬ Remarkable(turn, be decided in pvp mode)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.66
Plausible(turn, be in multiplayer)
Evidence: 0.60
¬ Plausible(turn, be decided in pvp mode)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.57
Typical(turn, be in multiplayer)
Evidence: 0.49
¬ Typical(turn, be decided in pvp mode)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(turn, be in multiplayer)
Evidence: 0.57
¬ Typical(turn, be in multiplayer)
Evidence: 0.84
¬ Remarkable(turn, be in multiplayer)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.66
Plausible(turn, be in multiplayer)
Evidence: 0.57
¬ Typical(turn, be in multiplayer)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.84
¬ Remarkable(turn, be in multiplayer)
Evidence: 0.56
¬ Typical(roll, be speed gameplay)