unit: gain experience in medieval 2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents area
Weight: 0.63
, facility
Weight: 0.63
, market
Weight: 0.61
, office
Weight: 0.60
Siblings central processing unit
Weight: 0.79
, battalion
Weight: 0.72
, division
Weight: 0.69
, processor
Weight: 0.66
, department
Weight: 0.64

Related properties

Property Similarity
gain experience in medieval 2 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(unit, gain experience in medieval 2)
Evidence: 0.77
¬ Salient(unit, gain experience in medieval 2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.77
Salient(unit, gain experience in medieval 2)
Evidence: 0.82
¬ Typical(unit, gain experience in medieval 2)
Evidence: 0.42
¬ Remarkable(unit, gain experience in medieval 2)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(unit, gain experience in medieval 2)
Evidence: 0.82
¬ Typical(unit, gain experience in medieval 2)