unity: be popular in indie game industry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents framework
Weight: 0.62
, principle
Weight: 0.62
, organization
Weight: 0.60
, community
Weight: 0.56
, theme
Weight: 0.55
Siblings solidarity
Weight: 0.34
, faith
Weight: 0.34
, peace corps
Weight: 0.34
, brotherhood
Weight: 0.33
, compassion
Weight: 0.33

Related properties

Property Similarity
be popular in indie game industry 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(unity, be popular in indie game industry)
Evidence: 0.04
¬ Salient(unity, be popular in indie game industry)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(unity, be popular in indie game industry)
Evidence: 0.25
¬ Typical(unity, be popular in indie game industry)
Evidence: 0.04
¬ Remarkable(unity, be popular in indie game industry)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.04
Plausible(unity, be popular in indie game industry)
Evidence: 0.25
¬ Typical(unity, be popular in indie game industry)