vampire: kill people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents monster
Weight: 0.69
, film
Weight: 0.63
, creature
Weight: 0.63
, evil
Weight: 0.62
, game
Weight: 0.61
Siblings werewolf
Weight: 0.64
, vamp
Weight: 0.46
, vampire bat
Weight: 0.38
, witch
Weight: 0.35
, komodo dragon
Weight: 0.35

Related properties

Property Similarity
kill people 1.00
die 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.18
Rule weight: 0.66
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.12
Plausible(game, die)
Evidence: 0.73
¬ Typical(vampire, kill people)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.12
¬ Plausible(game, die)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.09
¬ Remarkable(game, die)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.24
¬ Remarkable(komodo dragon, kill people)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.30
¬ Remarkable(werewolf, die)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.44
¬ Remarkable(witch, die)

Remarkability from parent implausibility

0.22
Rule weight: 0.42
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.12
Plausible(game, die)
Evidence: 0.34
Remarkable(vampire, kill people)
Evidence: 0.54
¬ Plausible(vampire, kill people)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.24
Remarkable(komodo dragon, kill people)
Evidence: 0.48
¬ Plausible(komodo dragon, kill people)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.30
Remarkable(werewolf, die)
Evidence: 0.31
¬ Plausible(werewolf, die)
0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.44
Remarkable(witch, die)
Evidence: 0.48
¬ Plausible(witch, die)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.41
¬ Salient(vampire, kill people)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.73
Typical(vampire, kill people)
Evidence: 0.54
¬ Typical(vampire, die)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.41
Salient(vampire, kill people)
Evidence: 0.26
¬ Salient(vampire, die)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.35
¬ Plausible(vampire, die)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.34
Remarkable(vampire, kill people)
Evidence: 0.29
¬ Remarkable(vampire, die)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.41
Salient(vampire, kill people)
Evidence: 0.73
¬ Typical(vampire, kill people)
Evidence: 0.34
¬ Remarkable(vampire, kill people)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.54
Plausible(vampire, kill people)
Evidence: 0.73
¬ Typical(vampire, kill people)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.50
¬ Typical(game, die)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.72
¬ Typical(komodo dragon, kill people)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.48
¬ Typical(werewolf, die)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(vampire, kill people)
Evidence: 0.59
¬ Typical(witch, die)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.73
Typical(vampire, kill people)
Evidence: 0.50
¬ Typical(game, die)