vandal: be alive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, user
Weight: 0.47
, anyone
Weight: 0.47
, criminal
Weight: 0.44
Siblings thief
Weight: 0.33
, burglar
Weight: 0.32
, rapist
Weight: 0.31
, burning man
Weight: 0.30
, pedophile
Weight: 0.30

Related properties

Property Similarity
be alive 1.00
is alive 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.15
Plausible(vandal, be alive)
Evidence: 0.16
¬ Salient(vandal, be alive)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.15
Plausible(vandal, be alive)
Evidence: 0.08
¬ Plausible(vandal, is alive)
0.78
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.16
Salient(vandal, be alive)
Evidence: 0.10
¬ Salient(vandal, is alive)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.18
Remarkable(vandal, be alive)
Evidence: 0.14
¬ Remarkable(vandal, is alive)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.35
Typical(vandal, be alive)
Evidence: 0.23
¬ Typical(vandal, is alive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(vandal, be alive)
Evidence: 0.35
¬ Typical(vandal, be alive)
Evidence: 0.18
¬ Remarkable(vandal, be alive)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.15
Plausible(vandal, be alive)
Evidence: 0.35
¬ Typical(vandal, be alive)