Dice
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vending machine
:
differentiate between notes
from
Quasimodo
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
differentiate between notes
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.94
Plausible(
vending machine
,
differentiate between notes
)
⋁
Evidence:
0.70
¬ Salient(
vending machine
,
differentiate between notes
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.70
Salient(
vending machine
,
differentiate between notes
)
⋁
Evidence:
0.58
¬ Typical(
vending machine
,
differentiate between notes
)
⋁
Evidence:
0.58
¬ Remarkable(
vending machine
,
differentiate between notes
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.94
Plausible(
vending machine
,
differentiate between notes
)
⋁
Evidence:
0.58
¬ Typical(
vending machine
,
differentiate between notes
)