veteran: have flashbacks

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents agent
Weight: 0.59
, time
Weight: 0.58
, hero
Weight: 0.57
, guy
Weight: 0.57
, leader
Weight: 0.57
Siblings senior
Weight: 0.62
, avant
Weight: 0.34
, mentor
Weight: 0.32
, travel agent
Weight: 0.32
, politician
Weight: 0.31

Related properties

Property Similarity
have flashbacks 1.00
have nightmares 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.42
Plausible(veteran, have flashbacks)
Evidence: 0.30
¬ Salient(veteran, have flashbacks)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.27
Remarkable(veteran, have flashbacks)
Evidence: 0.28
¬ Remarkable(veteran, have nightmares)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.60
Typical(veteran, have flashbacks)
Evidence: 0.79
¬ Typical(veteran, have nightmares)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.30
Salient(veteran, have flashbacks)
Evidence: 0.54
¬ Salient(veteran, have nightmares)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.42
Plausible(veteran, have flashbacks)
Evidence: 0.95
¬ Plausible(veteran, have nightmares)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(veteran, have flashbacks)
Evidence: 0.60
¬ Typical(veteran, have flashbacks)
Evidence: 0.27
¬ Remarkable(veteran, have flashbacks)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.42
Plausible(veteran, have flashbacks)
Evidence: 0.60
¬ Typical(veteran, have flashbacks)