village: decide kill

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents town
Weight: 0.76
, municipality
Weight: 0.68
, area
Weight: 0.66
, settlement
Weight: 0.59
Siblings community
Weight: 0.69
, hamlet
Weight: 0.66
, carmel
Weight: 0.58
, rome
Weight: 0.58
, countryside
Weight: 0.55

Related properties

Property Similarity
decide kill 1.00
kill ikemefuna 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.41
Plausible(village, decide kill)
Evidence: 0.28
¬ Salient(village, decide kill)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.21
Remarkable(village, decide kill)
Evidence: 0.19
¬ Remarkable(village, kill ikemefuna)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.28
Salient(village, decide kill)
Evidence: 0.26
¬ Salient(village, kill ikemefuna)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.65
Typical(village, decide kill)
Evidence: 0.64
¬ Typical(village, kill ikemefuna)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.41
Plausible(village, decide kill)
Evidence: 0.39
¬ Plausible(village, kill ikemefuna)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(village, decide kill)
Evidence: 0.65
¬ Typical(village, decide kill)
Evidence: 0.21
¬ Remarkable(village, decide kill)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.41
Plausible(village, decide kill)
Evidence: 0.65
¬ Typical(village, decide kill)