violence: take place

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, mental health problem
Weight: 0.62
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, killing
Weight: 0.56

Related properties

Property Similarity
take place 1.00
take over world 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.08
Plausible(violence, take place)
Evidence: 0.12
¬ Salient(violence, take place)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.08
Plausible(violence, take place)
Evidence: 0.03
¬ Plausible(violence, take over world)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.12
Salient(violence, take place)
Evidence: 0.05
¬ Salient(violence, take over world)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.20
Remarkable(violence, take place)
Evidence: 0.09
¬ Remarkable(violence, take over world)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.19
Typical(violence, take place)
Evidence: 0.15
¬ Typical(violence, take over world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.12
Salient(violence, take place)
Evidence: 0.19
¬ Typical(violence, take place)
Evidence: 0.20
¬ Remarkable(violence, take place)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.08
Plausible(violence, take place)
Evidence: 0.19
¬ Typical(violence, take place)