Dice
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Dialogues
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wait in line
:
be motivated by die
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by die
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.55
Plausible(
wait in line
,
be motivated by die
)
⋁
Evidence:
0.25
¬ Salient(
wait in line
,
be motivated by die
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.25
Salient(
wait in line
,
be motivated by die
)
⋁
Evidence:
0.94
¬ Typical(
wait in line
,
be motivated by die
)
⋁
Evidence:
0.16
¬ Remarkable(
wait in line
,
be motivated by die
)
Typical implies Plausible
0.28
Rule weight:
0.48
Evidence weight:
0.58
Similarity weight:
1.00
Evidence:
0.55
Plausible(
wait in line
,
be motivated by die
)
⋁
Evidence:
0.94
¬ Typical(
wait in line
,
be motivated by die
)