wait your turn: be used to behave in civilize manner

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to behave in civilize manner 1.00
causes good manner 0.80
be motivated by it be polite to do so 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.72
Plausible(wait your turn, be used to behave in civilize manner)
Evidence: 0.60
¬ Salient(wait your turn, be used to behave in civilize manner)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.55
Typical(wait your turn, be used to behave in civilize manner)
Evidence: 0.15
¬ Typical(wait your turn, be motivated by it be polite to do so)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.72
Plausible(wait your turn, be used to behave in civilize manner)
Evidence: 0.75
¬ Plausible(wait your turn, causes good manner)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.55
Typical(wait your turn, be used to behave in civilize manner)
Evidence: 0.47
¬ Typical(wait your turn, causes good manner)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.60
Salient(wait your turn, be used to behave in civilize manner)
Evidence: 0.62
¬ Salient(wait your turn, causes good manner)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.72
Plausible(wait your turn, be used to behave in civilize manner)
Evidence: 0.91
¬ Plausible(wait your turn, be motivated by it be polite to do so)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.60
Salient(wait your turn, be used to behave in civilize manner)
Evidence: 0.65
¬ Salient(wait your turn, be motivated by it be polite to do so)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.33
Remarkable(wait your turn, be used to behave in civilize manner)
Evidence: 0.46
¬ Remarkable(wait your turn, causes good manner)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.33
Remarkable(wait your turn, be used to behave in civilize manner)
Evidence: 0.92
¬ Remarkable(wait your turn, be motivated by it be polite to do so)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.60
Salient(wait your turn, be used to behave in civilize manner)
Evidence: 0.55
¬ Typical(wait your turn, be used to behave in civilize manner)
Evidence: 0.33
¬ Remarkable(wait your turn, be used to behave in civilize manner)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.72
Plausible(wait your turn, be used to behave in civilize manner)
Evidence: 0.55
¬ Typical(wait your turn, be used to behave in civilize manner)