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wait your turn
:
be used to behave in civilize manner
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to behave in civilize manner
1.00
causes good manner
0.80
be motivated by it be polite to do so
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.72
Plausible(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.60
¬ Salient(
wait your turn
,
be used to behave in civilize manner
)
Similarity expansion
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.75
Evidence:
0.55
Typical(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.15
¬ Typical(
wait your turn
,
be motivated by it be polite to do so
)
0.54
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.80
Evidence:
0.72
Plausible(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.75
¬ Plausible(
wait your turn
,
causes good manner
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.80
Evidence:
0.55
Typical(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.47
¬ Typical(
wait your turn
,
causes good manner
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.60
Salient(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.62
¬ Salient(
wait your turn
,
causes good manner
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.75
Evidence:
0.72
Plausible(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.91
¬ Plausible(
wait your turn
,
be motivated by it be polite to do so
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.75
Evidence:
0.60
Salient(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.65
¬ Salient(
wait your turn
,
be motivated by it be polite to do so
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.80
Evidence:
0.33
Remarkable(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.46
¬ Remarkable(
wait your turn
,
causes good manner
)
0.25
Rule weight:
0.85
Evidence weight:
0.39
Similarity weight:
0.75
Evidence:
0.33
Remarkable(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.92
¬ Remarkable(
wait your turn
,
be motivated by it be polite to do so
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.60
Salient(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.55
¬ Typical(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.33
¬ Remarkable(
wait your turn
,
be used to behave in civilize manner
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.72
Plausible(
wait your turn
,
be used to behave in civilize manner
)
⋁
Evidence:
0.55
¬ Typical(
wait your turn
,
be used to behave in civilize manner
)