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wait your turn
:
causes boredom
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes boredom
1.00
causes feel of anxiety
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.61
Plausible(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.11
¬ Salient(
wait your turn
,
causes boredom
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.93
Typical(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.70
¬ Typical(
wait your turn
,
causes feel of anxiety
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.77
Evidence:
0.61
Plausible(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.63
¬ Plausible(
wait your turn
,
causes feel of anxiety
)
0.44
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.77
Evidence:
0.07
Remarkable(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.36
¬ Remarkable(
wait your turn
,
causes feel of anxiety
)
0.42
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.77
Evidence:
0.11
Salient(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.41
¬ Salient(
wait your turn
,
causes feel of anxiety
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.11
Salient(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.93
¬ Typical(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.07
¬ Remarkable(
wait your turn
,
causes boredom
)
Typical implies Plausible
0.31
Rule weight:
0.48
Evidence weight:
0.64
Similarity weight:
1.00
Evidence:
0.61
Plausible(
wait your turn
,
causes boredom
)
⋁
Evidence:
0.93
¬ Typical(
wait your turn
,
causes boredom
)