wait your turn: causes boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes boredom 1.00
causes feel of anxiety 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.61
Plausible(wait your turn, causes boredom)
Evidence: 0.11
¬ Salient(wait your turn, causes boredom)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.93
Typical(wait your turn, causes boredom)
Evidence: 0.70
¬ Typical(wait your turn, causes feel of anxiety)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.61
Plausible(wait your turn, causes boredom)
Evidence: 0.63
¬ Plausible(wait your turn, causes feel of anxiety)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.07
Remarkable(wait your turn, causes boredom)
Evidence: 0.36
¬ Remarkable(wait your turn, causes feel of anxiety)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.11
Salient(wait your turn, causes boredom)
Evidence: 0.41
¬ Salient(wait your turn, causes feel of anxiety)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.11
Salient(wait your turn, causes boredom)
Evidence: 0.93
¬ Typical(wait your turn, causes boredom)
Evidence: 0.07
¬ Remarkable(wait your turn, causes boredom)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.61
Plausible(wait your turn, causes boredom)
Evidence: 0.93
¬ Typical(wait your turn, causes boredom)