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wait your turn
:
requires go to amusement park
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires go to amusement park
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.31
Plausible(
wait your turn
,
requires go to amusement park
)
⋁
Evidence:
0.28
¬ Salient(
wait your turn
,
requires go to amusement park
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.28
Salient(
wait your turn
,
requires go to amusement park
)
⋁
Evidence:
0.98
¬ Typical(
wait your turn
,
requires go to amusement park
)
⋁
Evidence:
0.29
¬ Remarkable(
wait your turn
,
requires go to amusement park
)
Typical implies Plausible
0.16
Rule weight:
0.48
Evidence weight:
0.32
Similarity weight:
1.00
Evidence:
0.31
Plausible(
wait your turn
,
requires go to amusement park
)
⋁
Evidence:
0.98
¬ Typical(
wait your turn
,
requires go to amusement park
)