wall: get wet

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents window
Weight: 0.65
, barrier
Weight: 0.64
, sculpture
Weight: 0.64
, line
Weight: 0.62
Siblings cell wall
Weight: 0.68
, corner
Weight: 0.65
, glass
Weight: 0.64
, main entrance
Weight: 0.59
, ceiling
Weight: 0.58

Related properties

Property Similarity
get wet 1.00
has state wet 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.35
Plausible(wall, get wet)
Evidence: 0.28
¬ Salient(wall, get wet)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.30
Remarkable(wall, get wet)
Evidence: 0.24
¬ Remarkable(wall, has state wet)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.28
Salient(wall, get wet)
Evidence: 0.26
¬ Salient(wall, has state wet)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.35
Plausible(wall, get wet)
Evidence: 0.35
¬ Plausible(wall, has state wet)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.51
Typical(wall, get wet)
Evidence: 0.57
¬ Typical(wall, has state wet)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.28
Salient(wall, get wet)
Evidence: 0.51
¬ Typical(wall, get wet)
Evidence: 0.30
¬ Remarkable(wall, get wet)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.35
Plausible(wall, get wet)
Evidence: 0.51
¬ Typical(wall, get wet)