war: be bad for world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.76
, occupation
Weight: 0.65
, evil
Weight: 0.64
, trial
Weight: 0.61
Siblings cold war
Weight: 0.84
, vietnam war
Weight: 0.84
, korean war
Weight: 0.83
, american civil war
Weight: 0.83
, spanish civil war
Weight: 0.81

Related properties

Property Similarity
be bad for world 1.00
was bad 0.84
is good for 0.83
is bad thing 0.83
be bad for environment 0.82
has quality bad 0.82
be bad for society 0.80
be bad for economy 0.80
be seen as bad 0.79
is good thing 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.35
Plausible(evil, has quality bad)
Evidence: 0.68
¬ Typical(war, be bad for world)
0.30
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.34
Plausible(civil war, has quality bad)
Evidence: 0.68
¬ Typical(war, be bad for world)
0.17
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.00
Plausible(civil war, be bad for economy)
Evidence: 0.68
¬ Typical(war, be bad for world)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.00
¬ Plausible(civil war, be bad for economy)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.34
¬ Plausible(civil war, has quality bad)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.35
¬ Plausible(evil, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.01
¬ Remarkable(civil war, be bad for economy)
0.44
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.20
¬ Remarkable(civil war, has quality bad)
0.42
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.35
¬ Remarkable(evil, has quality bad)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.35
Plausible(evil, has quality bad)
Evidence: 0.28
Remarkable(war, be bad for world)
Evidence: 0.43
¬ Plausible(war, be bad for world)
0.27
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.34
Plausible(civil war, has quality bad)
Evidence: 0.28
Remarkable(war, be bad for world)
Evidence: 0.43
¬ Plausible(war, be bad for world)
0.23
Rule weight: 0.42
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.00
Plausible(civil war, be bad for economy)
Evidence: 0.28
Remarkable(war, be bad for world)
Evidence: 0.43
¬ Plausible(war, be bad for world)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.29
¬ Salient(war, be bad for world)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.10
¬ Plausible(war, be bad for economy)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.29
Salient(war, be bad for world)
Evidence: 0.09
¬ Salient(war, be bad for economy)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.28
Remarkable(war, be bad for world)
Evidence: 0.09
¬ Remarkable(war, be bad for economy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.68
Typical(war, be bad for world)
Evidence: 0.44
¬ Typical(war, is bad thing)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.68
Typical(war, be bad for world)
Evidence: 0.44
¬ Typical(war, be bad for economy)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.29
Salient(war, be bad for world)
Evidence: 0.68
¬ Typical(war, be bad for world)
Evidence: 0.28
¬ Remarkable(war, be bad for world)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.43
Plausible(war, be bad for world)
Evidence: 0.68
¬ Typical(war, be bad for world)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.13
¬ Typical(civil war, be bad for economy)
0.36
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.49
¬ Typical(evil, has quality bad)
0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.28
¬ Remarkable(war, be bad for world)
Evidence: 0.59
¬ Typical(civil war, has quality bad)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.68
Typical(war, be bad for world)
Evidence: 0.13
¬ Typical(civil war, be bad for economy)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.68
Typical(war, be bad for world)
Evidence: 0.49
¬ Typical(evil, has quality bad)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.68
Typical(war, be bad for world)
Evidence: 0.59
¬ Typical(civil war, has quality bad)