ward: have attack speed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.58
, area
Weight: 0.58
, player
Weight: 0.53
, unit
Weight: 0.52
Siblings greenwich village
Weight: 0.32
, toilet seat
Weight: 0.32
, village
Weight: 0.32
, neighborhood
Weight: 0.32
, borough
Weight: 0.31

Related properties

Property Similarity
have attack speed 1.00
have attack speed stat 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.49
Plausible(ward, have attack speed)
Evidence: 0.44
¬ Salient(ward, have attack speed)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.41
Remarkable(ward, have attack speed)
Evidence: 0.38
¬ Remarkable(ward, have attack speed stat)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.44
Salient(ward, have attack speed)
Evidence: 0.51
¬ Salient(ward, have attack speed stat)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.58
Typical(ward, have attack speed)
Evidence: 0.69
¬ Typical(ward, have attack speed stat)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.49
Plausible(ward, have attack speed)
Evidence: 0.57
¬ Plausible(ward, have attack speed stat)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.44
Salient(ward, have attack speed)
Evidence: 0.58
¬ Typical(ward, have attack speed)
Evidence: 0.41
¬ Remarkable(ward, have attack speed)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.49
Plausible(ward, have attack speed)
Evidence: 0.58
¬ Typical(ward, have attack speed)