weapon: be at hunt shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, model
Weight: 0.59
Siblings machine gun
Weight: 0.73
, nuclear weapon
Weight: 0.73
, fire extinguisher
Weight: 0.72
, pocket knife
Weight: 0.70
, razor blade
Weight: 0.70

Related properties

Property Similarity
be at hunt shop 1.00
be used to hunt 0.91
be find in hardware shop 0.79
be buy at store 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.23
Plausible(tool, be find in hardware shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)
0.14
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.75
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.13
¬ Plausible(thing, be buy at store)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.23
¬ Plausible(tool, be find in hardware shop)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
Evidence: 0.36
¬ Remarkable(tool, be find in hardware shop)
0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.23
Plausible(tool, be find in hardware shop)
Evidence: 0.09
Remarkable(weapon, be at hunt shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.09
Remarkable(weapon, be at hunt shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.11
¬ Salient(weapon, be at hunt shop)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.82
Typical(weapon, be at hunt shop)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.09
Remarkable(weapon, be at hunt shop)
Evidence: 0.27
¬ Remarkable(weapon, be used to hunt)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.11
Salient(weapon, be at hunt shop)
Evidence: 0.28
¬ Salient(weapon, be used to hunt)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.91
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.62
¬ Plausible(weapon, be used to hunt)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.11
Salient(weapon, be at hunt shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
Evidence: 0.52
¬ Typical(tool, be find in hardware shop)
0.36
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
Evidence: 0.60
¬ Typical(thing, be buy at store)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.82
Typical(weapon, be at hunt shop)
Evidence: 0.52
¬ Typical(tool, be find in hardware shop)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.82
Typical(weapon, be at hunt shop)
Evidence: 0.60
¬ Typical(thing, be buy at store)