weapon: be evil

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, model
Weight: 0.59
Siblings machine gun
Weight: 0.73
, nuclear weapon
Weight: 0.73
, fire extinguisher
Weight: 0.72
, pocket knife
Weight: 0.70
, razor blade
Weight: 0.70

Related properties

Property Similarity
be evil 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(weapon, be evil)
Evidence: 0.34
¬ Remarkable(machine gun, be evil)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.40
Plausible(weapon, be evil)
Evidence: 0.34
Remarkable(machine gun, be evil)
Evidence: 0.03
¬ Plausible(machine gun, be evil)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.40
Plausible(weapon, be evil)
Evidence: 0.17
¬ Salient(weapon, be evil)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.17
Salient(weapon, be evil)
Evidence: 0.92
¬ Typical(weapon, be evil)
Evidence: 0.21
¬ Remarkable(weapon, be evil)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.40
Plausible(weapon, be evil)
Evidence: 0.92
¬ Typical(weapon, be evil)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(weapon, be evil)
Evidence: 0.89
¬ Typical(machine gun, be evil)