weapon: be used to destroy live thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, model
Weight: 0.59
Siblings machine gun
Weight: 0.73
, nuclear weapon
Weight: 0.73
, fire extinguisher
Weight: 0.72
, pocket knife
Weight: 0.70
, razor blade
Weight: 0.70

Related properties

Property Similarity
be used to destroy live thing 1.00
be used to hurt or kill live thing 0.88
destroy city 0.88
be used to make thing 0.80
be used to kill person 0.80
be make for kill person 0.80
be used to kill other person 0.80
be used to fix or build thing 0.80
build you thing you need 0.80
be used to kill somebody 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.28
¬ Typical(weapon, be used to destroy live thing)
0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.89
Plausible(tool, be used to make thing)
Evidence: 0.28
¬ Typical(weapon, be used to destroy live thing)
0.49
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.74
Plausible(tool, be used to fix or build thing)
Evidence: 0.28
¬ Typical(weapon, be used to destroy live thing)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.74
¬ Plausible(tool, be used to fix or build thing)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.89
¬ Plausible(tool, be used to make thing)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.93
¬ Plausible(tool, build you thing you need)

Remarkability exclusitivity betweem a parent and a child

0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.87
¬ Remarkable(tool, be used to make thing)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.89
¬ Remarkable(tool, be used to fix or build thing)
0.14
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.89
¬ Remarkable(tool, build you thing you need)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.32
¬ Remarkable(nuclear weapon, destroy city)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.28
¬ Remarkable(machine gun, be used to kill other person)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.89
Plausible(tool, be used to make thing)
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Plausible(weapon, be used to destroy live thing)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Plausible(weapon, be used to destroy live thing)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.74
Plausible(tool, be used to fix or build thing)
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Plausible(weapon, be used to destroy live thing)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.32
Remarkable(nuclear weapon, destroy city)
Evidence: 0.07
¬ Plausible(nuclear weapon, destroy city)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.28
Remarkable(machine gun, be used to kill other person)
Evidence: 0.13
¬ Plausible(machine gun, be used to kill other person)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.56
¬ Salient(weapon, be used to destroy live thing)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.56
Salient(weapon, be used to destroy live thing)
Evidence: 0.17
¬ Salient(weapon, be make for kill person)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.41
¬ Remarkable(weapon, be make for kill person)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.56
Salient(weapon, be used to destroy live thing)
Evidence: 0.32
¬ Salient(weapon, be used to kill person)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill person)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.79
Remarkable(weapon, be used to destroy live thing)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.56
Salient(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Salient(weapon, be used to kill somebody)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.56
Salient(weapon, be used to destroy live thing)
Evidence: 0.53
¬ Salient(weapon, be used to hurt or kill live thing)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.30
¬ Plausible(weapon, be used to kill person)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Plausible(weapon, be make for kill person)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.56
Salient(weapon, be used to destroy live thing)
Evidence: 0.28
¬ Typical(weapon, be used to destroy live thing)
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.34
Plausible(weapon, be used to destroy live thing)
Evidence: 0.28
¬ Typical(weapon, be used to destroy live thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.06
¬ Typical(tool, be used to make thing)
0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.10
¬ Typical(tool, be used to fix or build thing)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.58
¬ Typical(nuclear weapon, destroy city)
0.05
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(weapon, be used to destroy live thing)
Evidence: 0.65
¬ Typical(machine gun, be used to kill other person)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.06
¬ Typical(tool, be used to make thing)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.28
Typical(weapon, be used to destroy live thing)
Evidence: 0.10
¬ Typical(tool, be used to fix or build thing)