weed: be good for you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.62
, show
Weight: 0.61
, tv show
Weight: 0.60
, thing
Weight: 0.58
, herb
Weight: 0.56
Siblings marijuana
Weight: 0.33
, narcotic
Weight: 0.33
, cannabis
Weight: 0.33
, bud
Weight: 0.33
, aloe vera
Weight: 0.33

Related properties

Property Similarity
be good for you 1.00
be good 0.92
get you high 0.84
be happen without your know 0.83
be at we do not understand 0.82
do not work well 0.82
happen to you 0.80
cause you to feel high 0.79
be happen all time 0.78
be useless but still enjoyable 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.54
¬ Typical(weed, be good for you)
0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.54
¬ Typical(weed, be good for you)
0.37
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.54
¬ Typical(weed, be good for you)
0.32
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.54
¬ Typical(weed, be good for you)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.54
¬ Typical(weed, be good for you)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.54
¬ Typical(weed, be good for you)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.76
¬ Plausible(thing, happen to you)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.32
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.28
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.27
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.75
¬ Remarkable(thing, happen to you)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.45
¬ Remarkable(marijuana, be good)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.44
¬ Remarkable(marijuana, get you high)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.56
¬ Remarkable(cannabis, be good)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.67
¬ Remarkable(bud, be good)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.68
¬ Remarkable(marijuana, cause you to feel high)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.13
¬ Plausible(weed, be good for you)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.56
Remarkable(cannabis, be good)
Evidence: 0.07
¬ Plausible(cannabis, be good)
0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.67
Remarkable(bud, be good)
Evidence: 0.12
¬ Plausible(bud, be good)
0.53
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.45
Remarkable(marijuana, be good)
Evidence: 0.10
¬ Plausible(marijuana, be good)
0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.44
Remarkable(marijuana, get you high)
Evidence: 0.25
¬ Plausible(marijuana, get you high)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.68
Remarkable(marijuana, cause you to feel high)
Evidence: 0.25
¬ Plausible(marijuana, cause you to feel high)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.62
¬ Salient(weed, be good for you)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.08
¬ Plausible(weed, be good)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.62
Salient(weed, be good for you)
Evidence: 0.58
¬ Salient(weed, be good)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.59
Remarkable(weed, be good for you)
Evidence: 0.60
¬ Remarkable(weed, be good)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.61
¬ Typical(weed, be good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.62
Salient(weed, be good for you)
Evidence: 0.54
¬ Typical(weed, be good for you)
Evidence: 0.59
¬ Remarkable(weed, be good for you)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.13
Plausible(weed, be good for you)
Evidence: 0.54
¬ Typical(weed, be good for you)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.36
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.50
¬ Typical(bud, be good)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.45
¬ Typical(marijuana, get you high)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.39
¬ Typical(marijuana, cause you to feel high)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.65
¬ Typical(marijuana, be good)
0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(weed, be good for you)
Evidence: 0.67
¬ Typical(cannabis, be good)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.31
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.54
Typical(weed, be good for you)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)